Cambrils is a small village on the military road from Tortosa to
Captain-General Copons has concentrated his four armies at Cambrils in an attempt to destroy the isolated 4th French corps. Having failed to do so he is now intending to retreat to Vandellos and recross the river
Marchal Suchet had gathered his three corps at
WARGAME
Photo 1 - table at start of game – Spanish left and French right
Top is road to Prades
Left is road to Vandellos
Right is road to
Map squares
E10, F10, G10
E11, F11, G11
E12, F12, G12
Spanish must hold for 12 moves (one day) to allow 3rd Army to arrive
French must destroy Spanish before they can retreat to Vandellos
3rd Spanish army arrives top left of photo move one in column of march
2nd Spanish army started the battle deployed around the village which was the Spanish left, one brigade is in the village (buildings have been removed). 3rd Army is arriving on the road nearest the camera, with orders to move to Cambrils
Photo 3 – Spanish centre
1st Army hold Cambrils and have deployed in front to protect the Vandellos road on which they intend to retreat at nightfall.
4th Army are deployed behind the village to hold the right flank. The light infantry are holding the village and are under attack from the French, so the village buildings have been removed to allow the fight to be resolved.
5th corps approach infantry are about to assault the village (buildings have been removed), more infantry is moving to the left to engage the square, cavalry and one infantry brigade in reserve.
15th Polish corps have the most difficult task, because all of the Spanish artillery are in position to cover any approach to Cambrils. The Poles deploy outside of artillery range.
4th corps move down from the heights to deploy in the plain opposite the Spanish left flank They are about to assault the village, so the building has been removed. The French artillery and infantry have already received casualties as they approach.
The Spanish hold the centre of the village (buildings removed), so only one French brigade can engage them. The French are on Engage orders, so they can only skirmish in the village, not launch an all out attack. You can see by the dice that French casualties are mounting.
Photo 9 – French centre
Faced by so much Spanish artillery the Polish corps commander has ordered his troops to halt and await developments on the flank. He is still within artillery range and will continue to receive casualties.
French infantry have entered the village (buildings removed) on Engage orders. They lose the exchange of skirmish fire and are Shaken. Even worse the French column is also Shaken after a brief exchange of fire with the square. Both sides are taking heavy casualties, but the Spanish are holding firm.
Photo 11 – Spanish right – the end
During the Spanish move they continue the fight in the village (buildings removed), but fail to rout the Shaken French. Outside it is a different matter. The Spanish square forms line, advances and fires on the Shaken French column, who break and run. Their comrades in the village also break and cause their supports to rout. Three of the four French infantry brigades are now in rout.
CAMPAIGN RESULT
With the loss of his left flank, Marshal Suchet has no option but to call off the attack. During the night the Spanish withdraw and cross the river
GAME NOTES
The 1,2,,4 Spanish and 4,5,15 French are placed on the table as blinds
Maximum blind for each corps is 4
At start both sides roll 1D6
Loser rolls again to place one corps on table
Winner rolls to place one corps on table
Repeat until all corps are on the table.
Special rules for Spanish
Corps commander must be in base contact with brigade to issue orders
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